![]() While the recent nerf cutting a chunk of her HP and increasing her threshold, Glayde is still a magnificent Goalkeeper with really good slots. Glayde: The infamous thunder GK with her totem boosting effect. High tier players have used Alexa to go to Colosseum of Infinity to floor 150+ Beware though, her last Passive actually give Critical Damage Resistance instead of Critical Resistance, makes her not as easier to breakdown as it seems. Comes with her own healing, spirit regen and a nice stone slot for El Repayon, which compliment her tankiness even further. Can amass high amount of Damage Resistance and Defense as long as the enemy unit in the position receive a pass. Alexa is a truly wonderful Goalkeeper and is the best Light Goalkeeper right now. Want to wait for her passive for the higher potential damage? Use Silent Cold.Īlexa: Some regard her as a better Glayde at the moment, some say she isn’t. Want to pull off fast shot and proc her totem? Use Ignition Catalyst on her. Having fantastic stone slots, she is versatile in her own way even in PvP. Can use Silent Cold for even more damage. All you have to do is wait for that Passive to stack, then Active Pass and deal MASSIVE DAMAGE. Karpila: The BEST 5* Assistor in term of raw pass, the Baltheon of 5* Assistor with her high TEC and 100% Pass Effect Bonus at max stacks, Karpila will carry you in PvE. Good all around striker with a high damage active. For PvP, she can use either Dragon’s Bone or Glabaris to give her all the pen she needs. For PvE, while she lacks the ability to equip a 2nd Red Crit Damage, she can use Shard of Balmung. Have innate Pen ability and fantastic stone slots for both PvE and PvP. Shanti: Thunder player’s nightmare incarnation. That combine with the fact that he can equip 2 Red Crit Damage and Wind Caller make him a fantastic striker for PvE. Really High damage potential due to his ability to steal AP from your opponent’s backline, having bonus damage to Goalkeeper. Unitsĭamien: Edgy McEdgelord and currently being regarded as the best 5* Striker as of now. However, all of these are long time investments that will help you a lot in the long run and using them also means that you will have more resources to spend in the future for units or teams you want to make. Remember this, you don’t have to use these units, the choices are your to invest in units your like. Or if you get Shu, congrats.Įlse, you might want to reroll for a few useful units that can help you along the way, units that can help in both PvE and PvP: If you want to reroll for a Legend, go here for a better understanding of what you should aim for. Paying of course can help you accelerate your game but it isn’t the end of the world and you can play perfectly well without spending a single dime. And the things you can’t get are not game breaking or unfair. You want to play Soccer Spirits? It’s a great mobile game, the game is very very generous, one of the better mobile games and you can get most things by grinding. The guide aims to help new players and maybe even some older players that have some problem so I hope this will be of help. This is a simple guide that will help you to have more fun with the game and playing more effectively. So, this is something that I’ve been writing for a while now. 16.2 Elemental Damage Resistance (EDR) Totem:.14.6 Well, so who are the 1.5 bar Strikers?.14.5 Why is Vonchi considered to be good?.14.1 Are these the only usable Striker?.13.2 Why so many people run Pen Aces when they only run 1-2 players of that element?.13.1 So what are these 2 Elements Ace I’m seeing?.11 Units that are good to have/invested into:.2.19 Damage Increase (DI) and Bonus Damage:.2.14 Critical Resistance / Critical Damage Resistance:.2.13 Received Pass Amount (Receiving Pass Effect):.(GoalKeeper and Assist can be switched around if you're the offense>survival kind of guy.)Īrdor (Red) units have usually been the PVP teams due to their insane legendaries and high attack power. ![]() Striker > GoalKeeper > Assist > every other position. When leveling, pulling, or superboosting, prioritize in this order: Long answer I know, probably more confused after reading this but I'll leave this for you: But nowadays I run Mono Whirlwind (Green) and WW/Dark teams because I pulled some useful units for those types. I started with a light legendary long before there was even three legendaries for each type. Unless you're a whale, you build with what you got. SRs (natural 5-stars pre-update) have made a resurgence after the update since they're much easier to max out and pull than legendaries. Legendary players use different shards than other units (go figure). IMO, rerolling kind of mattered before the update, after the date however, rerolls matter less now because you'll now need to roll dupes or farm up shards to max out characters.
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